05 June, 2008

Simulae3 Update: Room Object? What ever do you mean?

This is just a simple, quick update to let it be known that the issue pertaining to how to accurately represent a room in Simulae3 has been resolved.  I spent about an hour with a blank book of graph paper and pen poised in my hand and thought about the problem till the following realisation hit me:

Rooms are an abstract, a void.  They only exist as a concept without substance to us.  They are the empty space created by barriers, some of those barriers contain portal objects (e.g. windows, doors, openings).  It is using this logic that the next piece of Simulae3 can be designed.  


A simple cartography-based program (kaart) being the word for map in Nederlands (Dutch).  Physical space will be represented in 10 centimeter square grids (though variable map design may be possible).  The whole point of this is that in the real world, we use GPS and surveying to accurately place physical locations, Simulae3 will be no different. 

The other quick note is that the concept of rooms are also knocked out in that a room knows not of its purpose, it is only by human reasoning and deduction that a particular enclosure/void/"room"'s purpose can be ascertained.  If you take an empty house with two rooms near the room with the stove and dishwasher, how does one know which is the dining room (if either).  One doesn't, one chooses to assign that role by the placement of the appropriate objects (appropriate to a dining room that is) within said void. 

Simply put, this conundrum has been resolved and the next phase of design and coding can continue.

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